/* Initialize the library */ if (!glfwInit()) return-1;
/* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window) { glfwTerminate(); return-1; }
/* Make the window's context current */ glfwMakeContextCurrent(window);
/* Loop until the user closes the window */ while (!glfwWindowShouldClose(window)) { /* Render here */ /* Swap front and back buffers */ glfwSwapBuffers(window); /* Poll for and process events */ glfwPollEvents(); }